Bear ShrineMaya, PhotoshopCaptured real time from Maya view port. Vertex Lighting. |
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Shaolyn MonkMaya, Zbrush, Photoshop2,900 triangles, 1,550 polygons 3x 512 x 512 color, specular, normal |
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Ruined Underground DungeonMaya, Photoshop |
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Car UV / TexturingMaya, PhotoshopMultiple texture resolution comparison. left car : 512 x 512 right car : 256 x 256 Model provided. No lighting. |
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Castle LevelMaya, Photoshop, Unreal Editor 2004 |
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DeerMaya, Zbrush, Photoshop980 Triangles 256 x 256 texture maps 1 model, 2 texture sets. UV seams were there on purpose. I wanted to see how well Zbrush can handle them |
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Penguin DollMaya, Photoshop1,376 Triangles 256 x 256 texture |
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Older WorksMaya, Photoshop |
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